Publications

Brühlmann, F., Petralito, S., Aeschbach, L. F., & Opwis, K. (2020). The quality of data collected online: An investigation of careless responding in a crowdsourced sample. Methods in Psychology, 2, 100022. https://doi.org/10.1016/j.metip.2020.100022   edoc | Open Access
Vollenwyder, B., Buchmüller, E., Trachsel, C., Opwis, K., & Brühlmann, F. (2020). My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments. In K. Miesenberger, R. Manduchi, M. Covarrubias Rodriguez, & P. Peňáz (Hrsg.), Computers Helping People with Special Needs (S. 10-18). Lecco, Italy: Springer International Publishing. https://doi.org/10.1007/978-3-030-58796-3_2   
Nicholas R. Buttrick, Balazs Aczel, Lena F. Aeschbach, Bence E. Bakos, Florian Brühlmann, Heather M. Claypool, Joachim Hüffmeier, Marton Kovacs, Kurt Schuepfer, Peter Szecsi, Attila Szuts, Orsolya Szöke, Manuela Thomae, Ann-Kathrin Torka, Ryan J. Walker, & Michael J. Wood. (2020). Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1. Advances in Methods and Practices in Psychological Science, 3(3), 429-438. https://doi.org/10.1177/2515245920917931   
Brühlmann, F., Petralito, S., Rieser, D. C., Aeschbach, L. F., & Opwis, K. (2020). TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web. Journal of Usability Studies, 16(1), 29-48. Abgerufen von https://uxpajournal.org/trustdiff-semantic-differential-for-user-trust-web/   
Charles R. Ebersole, Maya B. Mathur, Erica Baranski, Diane-Jo Bart-Plange, Nicholas R. Buttrick, Christopher R. Chartier, Katherine S. Corker, Martin Corley, Joshua K. Hartshorne, Hans IJzerman, Ljiljana B. LazareviÄ�, Hugh Rabagliati, Ivan Ropovik, Balazs Aczel, Lena F. Aeschbach, Luca Andrighetto, Jack D. Arnal, Holly Arrow, Peter Babincak, Bence E. Bakos, Gabriel Baník, Ernest Baskin, Radomir BelopavloviÄ�, Michael H. Bernstein, MichaÅ’ BiaÅ’ek, Nicholas G. Bloxsom, Bojana Bodroža, Diane B. V. Bonfiglio, Leanne Boucher, Florian Brühlmann, Claudia C. Brumbaugh, Erica Casini, Yiling Chen, Carlo Chiorri, William J. Chopik, Oliver Christ, Antonia M. Ciunci, Heather M. Claypool, Sean Coary, Marija V. Ä�oliÄ�, Matthew Collins, W., Paul G. Curran, Chris R. Day, Benjamin Dering, Anna Dreber, John E. Edlund, Filipe Falcão, Anna Fedor, Lily Feinberg, Ian R. Ferguson, Máire Ford, Michael C. Frank, Emily Fryberger, Alexander Garinther, Katarzyna Gawryluk, Kayla Ashbaugh, Mauro Giacomantonio, Steffen R. Giessner, Jon E. Grahe, Rosanna E. Guadagno, Ewa HaÅ’asa, Peter J. B. Hancock, Rias A. Hilliard, Joachim Hüffmeier, Sean Hughes, Katarzyna Idzikowska, Michael Inzlicht, Alan Jern, William Jiménez-Leal, Magnus Johannesson, Jennifer A. Joy-Gaba, Mathias Kauff, Danielle J. Kellier, Grecia Kessinger, Mallory C. Kidwell, Amanda M. Kimbrough, Josiah P. J. King, Vanessa S. Kolb, Sabina KoÅ’odziej, Marton Kovacs, Karolina Krasuska, Sue Kraus, Lacy E. Krueger, Katarzyna Kuchno, Caio Ambrosio Lage, Eleanor V. Langford, Carmel A. Levitan, Tiago Jessé Souza de Lima, Hause Lin, Samuel Lins, Jia E. Loy, Dylan Manfredi, Å�ukasz Markiewicz, Madhavi Menon, Brett Mercier, Mitchell Metzger, Venus Meyet, Ailsa E. Millen, Jeremy K. Miller, Andres Montealegre, Don A. Moore, RafaÅ’ Muda, Gideon Nave, Austin Lee Nichols, Sarah A. Novak, Christian Nunnally, Ana OrliÄ�, Anna Palinkas, Angelo Panno, Kimberly P. Parks, Ivana PedoviÄ�, Emilian PÄtmkala, Matthew R. Penner, Sebastiaan Pessers, Boban PetroviÄ�, Thomas Pfeiffer, Damian PieÅ\"kosz, Emanuele Preti, Danka PuriÄ�, Tiago Ramos, Jonathan Ravid, Timothy S. Razza, Katrin Rentzsch, Juliette Richetin, Sean C. Rife, Anna Dalla Rosa, Kaylis Hase Rudy, Janos Salamon, Blair Saunders, PrzemysÅ’aw Sawicki, Kathleen Schmidt, Kurt Schuepfer, Thomas Schultze, Stefan Schulz-Hardt, Astrid Schütz, Ani N. Shabazian, Rachel L. Shubella, Adam Siegel, Rúben Silva, Barbara Sioma, Lauren Skorb, Luana Elayne Cunha de Souza, Sara Steegen, Stein, L. A. R., Weylin Sternglanz, R., Darko StojiloviÄ�, Daniel Storage, Gavin Brent Sullivan, Barnabas Szaszi, Peter Szecsi, Orsolya Szöke, Attila Szuts, Manuela Thomae, Natasha D. Tidwell, Carly Tocco, Ann-Kathrin Torka, Francis Tuerlinckx, Wolf Vanpaemel, Leigh Ann Vaughn, Michelangelo Vianello, Domenico Viganola, Maria Vlachou, Ryan J. Walker, Sophia C. Weissgerber, Aaron L. Wichman, Bradford J. Wiggins, Daniel Wolf, Michael J. Wood, David Zealley, Iris Žeželj, Mark Zrubka, & Brian A. Nosek. (2020). Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability. Advances in Methods and Practices in Psychological Science, 3(3), 309-331. https://doi.org/10.1177/2515245920958687   
Vollenwyder, B., Opwis, K., & Brühlmann, F. (2020). How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities. In K. Miesenberger, R. Manduchi, M. Covarrubias Rodriguez, & P. Pevnáz (Hrsg.), Computers Helping People with Special Needs (Bd. 12376, S. 294-302). Lecco, Italy: Springer International Publishing. https://doi.org/10.1007/978-3-030-58796-3_35   
Brühlmann, F., Baumgartner, P., Wallner, G., Kriglstein, S., & Mekler, E. D. (2020). Motivational Profiling of League of Legends Players. Frontiers in Psychology, 11, 1307. https://doi.org/10.3389/fpsyg.2020.01307   
Vollenwyder, B., Iten, G. H., Brühlmann, F., Opwis, K., & Mekler, E. D. (2019). Salient beliefs influencing the intention to consider Web Accessibility. Computers in Human Behavior, 92, 352-360. https://doi.org/10.1016/j.chb.2018.11.016   edoc
Pimmer, C., Brühlmann, F., Odetola, T. D., Oluwasola, D. O., Dipeolu, O., & Ajuwon, A. J. (2019). Facilitating professional mobile learning communities with instant messaging. Computers & Education, 128, 102-112. https://doi.org/10.1016/j.compedu.2018.09.005   edoc
Brühlmann, F. (2019). Understanding and improving subjective measures in human-computer interaction. https://doi.org/10.5451/unibas-007078326   edoc | Open Access
Brühlmann, F., & Mekler, E. D. (2018). Surveys in Games User Resarch. In A. Drachen, P. Mirza-Babaei, & L. E. Nacke (Hrsg.), Games User Research (S. 141-162). Oxford, UK: Oxford University Press.   edoc
Law, E. L.-C., Brühlmann, F., & Mekler, E. D. (2018). Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice . In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (S. 257-270). New York: ACM. https://doi.org/10.1145/3242671.3242683   edoc
Vollenwyder, B., Schneider, A., Krueger, E., Brühlmann, F., Opwis, K., & Mekler, E. D. (2018). How to use plain and easy-to-read language for a positive user experience on websites. In K. Miesenberger & G. Kouroupetroglou (Hrsg.), Proceedings of the 16th International Conference Computers Helping People with Special Needs (ICCHP 2018) (S. 514-522). Heidelberg: Springer. https://doi.org/10.1007/978-3-319-94277-3_80   edoc
Pimmer, C., Brühlmann, F., Odetola, T. D., Dipeolu, O., Gröhbiel, U., & Ajuwon, A. J. (2018). Instant messaging and nursing students` clinical learning experience. Nurse Education Today, 64, 119-124. https://doi.org/10.1016/j.nedt.2018.01.034   edoc
Brühlmann, F., Vollenwyder, B., Opwis, K., & Mekler, E. D. (2018). Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM. https://doi.org/10.1145/3173574.3173680   edoc
Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525-534. https://doi.org/10.1016/j.chb.2015.08.048   edoc
Petralito, S., Brühlmann, F., Iten, G., Mekler, E. D., & Opwis, K. (2017). A good reason to die: How avatar death and high challenges enable positive experiences?. In Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017) (Bd. 11, 2017, S. 5087-5097). Denver, CO, USA: Association for Computing Machinery (ACM). https://doi.org/10.1145/3025453.3026047   edoc
Brühlmann, F., Schmid, G.-M., & Mekler, E. D. (2016, Mai 8). Online Playtesting With Crowdsourcing: Advantages and Challenges. CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations.   edoc | Open Access
Bargas-Avila, J. A., & Brühlmann, F. (2016). Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS). International Journal of Human-Computer Studies, 86, 1-10. https://doi.org/10.1016/j.ijhcs.2015.08.010   edoc | Open Access
Brühlmann, F., & Schmid, G.-M. (2015). How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (S. 1181-1186). New York: ACM. https://doi.org/10.1145/2702613.2732831   edoc | Open Access
Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications (S. 66-73). Toronto: The Association for Computing Machinery (ACM). https://doi.org/10.1145/2583008.2583017   edoc
Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Disassembling gamification: the effects of points and meaning on user motivation and performance. In CHI ’13 extended abstracts on human factors in computing systems (Bd. CHI ’13, S. 1137-1142). New York: ACM. https://doi.org/10.1145/2468356.2468559   edoc | Open Access